XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.

XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.

About the project

As part of this project, I led a complete redesign of the XRTWIN interface, a software tailored for engineers in the automotive and industrial sectors, as well as automation specialists.

My primary goal was to address the diverse needs of these technical users by focusing on usability, clarity, and simplifying the visual hierarchy.


The new design enhances readability and optimizes navigation while aligning with the complex workflows of engineers.

Clients who use XR TWIN

Renault

Airbus

L'Oreal

SEW USOCOME

My Role

UX UI Designer

My Role

UX UI Designer

My Role

UX UI Designer

My Role

UX UI Designer

Skills
Design System
Color System

Prototyping

User Experience Design
Interface Design
User Research

Skills
Design System
Color System

Prototyping

UX / UI

Skills
Design System
Color System

Prototyping

User Experience Design
Interface Design
User Research

Skills
Design System
Color System

Prototyping

User Experience Design
Interface Design
User Research

FIELD

FIELD

FIELD

Immersive Industrial Software

Immersive Industrial Software

Immersive Industrial Software

Immersive Industrial Software

How to design an intuitive and efficient interface that streamlines the workflows of engineers and specialists, with a completely new UI?

XRTWIN user during a group session

How to design an intuitive and efficient interface that streamlines the workflows of engineers and specialists, with a completely new UI ?

How to design an intuitive and efficient interface that streamlines the workflows of engineers and specialists, with a completely new UI ?

XRTWIN user during a group session

*XRTWIN user during a group session

Constraints

Constraints

Constraints

Tool designed around features, not users

Tool designed around features, not users

Tool designed around features, not users

The current architecture is structured around the software’s features rather than users’ actual needs and workflows.


This highlights a gap between the designers’ mental model and that of end users, justifying a task-oriented UX reorganization of the software.

The current architecture is structured around the software’s features rather than users’ actual needs and workflows.


This highlights a gap between the designers’ mental model and that of end users, justifying a task-oriented UX reorganization of the software.

The current architecture is structured around the software’s features rather than users’ actual needs and workflows.


This highlights a gap between the designers’ mental model and that of end users, justifying a task-oriented UX reorganization of the software.

Barrier for new users

Barrier for new users

Barrier for new users

The complexity of the interface requires a significant learning period and cognitive effort before users feel fully comfortable.

This highlights the need for a more progressive experience that eases adoption without compromising the tool’s power.

The complexity of the interface requires a significant learning period and cognitive effort before users feel fully comfortable.

This highlights the need for a more progressive experience that eases adoption without compromising the tool’s power.

The complexity of the interface requires a significant learning period and cognitive effort before users feel fully comfortable.

This highlights the need for a more progressive experience that eases adoption without compromising the tool’s power.

A premium product undermined by its visual execution

A premium product undermined by its visual execution

A premium product undermined by its visual execution

The lack of a clear visual hierarchy hurts readability and slows decision-making.


It also weakens the visual identity, justifying work on contrast, prioritization, and branding.

The lack of a clear visual hierarchy hurts readability and slows decision-making.


It also weakens the visual identity, justifying work on contrast, prioritization, and branding.

The lack of a clear visual hierarchy hurts readability and slows decision-making.


It also weakens the visual identity, justifying work on contrast, prioritization, and branding.

Before (left) and after my design rework (right)

*XRTWIN user during a group session

Before (left) and after my design rework (right)

Visual Hierarchy

Visual Hierarchy

Visual Hierarchy

Visual Hierarchy

To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.


This limited palette allowed precise control over visual emphasis:

Primary actions stand out through strong contrast

Secondary information remains visible without competing for attention


Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.

To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.


This limited palette allowed precise control over visual emphasis:

Primary actions stand out through strong contrast


Secondary information remains visible without competing for attention

Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.

To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.


This limited palette allowed precise control over visual emphasis:

Primary actions stand out through strong contrast

Secondary information remains visible without competing for attention


Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.

To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.


This limited palette allowed precise control over visual emphasis:

Primary actions stand out through strong contrast

Secondary information remains visible without competing for attention


Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.

Accessibility in the Design System


Accessibility in the Design System

Accessibility in the Design System


As part of my design projects, I worked on integrating accessibility into a design system, with a particular focus on optimizing the color system.

My goal was to create an inclusive user experience that complies with accessibility standards (WCAG) and meets the diverse needs of users.

As part of my design projects, I worked on integrating accessibility into a design system, with a particular focus on optimizing the color system.

My goal was to create an inclusive user experience that complies with accessibility standards (WCAG) and meets the diverse needs of users.

As part of my design projects, I worked on integrating accessibility into a design system, with a particular focus on optimizing the color system.

My goal was to create an inclusive user experience that complies with accessibility standards (WCAG) and meets the diverse needs of users.

XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.

XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.

XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.


XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.

As part of this project, I led a complete redesign of the XRTWIN interface, a software tailored for engineers in the automotive and industrial sectors, as well as automation specialists.

My primary goal was to address the diverse needs of these technical users by focusing on usability, clarity, and simplifying the visual hierarchy.


The new design enhances readability and optimizes navigation while aligning with the complex workflows of engineers.

Clients who use XR TWIN

Renault

Airbus

L'Oreal

SEW USOCOME

About the project

XR Twin is a standalone software designed for industrial simulation using virtual reality (VR). It allows users to visualize and interact with 3D/CAO models and point clouds in VR. XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.

XR Twin is a standalone software designed for industrial simulation using virtual reality (VR). It allows users to visualize and interact with 3D/CAO models and point clouds in VR. XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.

Clients who use XR TWIN

Renault

Airbus

L'Oreal

SEW USOCOME

XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.

XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

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