XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.
XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.
■ About the project
As part of this project, I led a complete redesign of the XRTWIN interface, a software tailored for engineers in the automotive and industrial sectors, as well as automation specialists.
My primary goal was to address the diverse needs of these technical users by focusing on usability, clarity, and simplifying the visual hierarchy.
The new design enhances readability and optimizes navigation while aligning with the complex workflows of engineers.
■ Clients who use XR TWIN
Renault
Airbus
L'Oreal
SEW USOCOME
My Role
UX UI Designer
My Role
UX UI Designer
My Role
UX UI Designer
My Role
UX UI Designer
Skills
Design System
Color System
Prototyping
User Experience Design
Interface Design
User Research
Skills
Design System
Color System
Prototyping
UX / UI
Skills
Design System
Color System
Prototyping
User Experience Design
Interface Design
User Research
Skills
Design System
Color System
Prototyping
User Experience Design
Interface Design
User Research
FIELD
FIELD
FIELD
Immersive Industrial Software
Immersive Industrial Software
Immersive Industrial Software
Immersive Industrial Software
How to design an intuitive and efficient interface that streamlines the workflows of engineers and specialists, with a completely new UI?


XRTWIN user during a group session
How to design an intuitive and efficient interface that streamlines the workflows of engineers and specialists, with a completely new UI ?
How to design an intuitive and efficient interface that streamlines the workflows of engineers and specialists, with a completely new UI ?



XRTWIN user during a group session
*XRTWIN user during a group session
Constraints
Constraints
Constraints
Tool designed around features, not users
Tool designed around features, not users
Tool designed around features, not users
The current architecture is structured around the software’s features rather than users’ actual needs and workflows.
This highlights a gap between the designers’ mental model and that of end users, justifying a task-oriented UX reorganization of the software.
The current architecture is structured around the software’s features rather than users’ actual needs and workflows.
This highlights a gap between the designers’ mental model and that of end users, justifying a task-oriented UX reorganization of the software.
The current architecture is structured around the software’s features rather than users’ actual needs and workflows.
This highlights a gap between the designers’ mental model and that of end users, justifying a task-oriented UX reorganization of the software.
Barrier for new users
Barrier for new users
Barrier for new users
The complexity of the interface requires a significant learning period and cognitive effort before users feel fully comfortable.
This highlights the need for a more progressive experience that eases adoption without compromising the tool’s power.
The complexity of the interface requires a significant learning period and cognitive effort before users feel fully comfortable.
This highlights the need for a more progressive experience that eases adoption without compromising the tool’s power.
The complexity of the interface requires a significant learning period and cognitive effort before users feel fully comfortable.
This highlights the need for a more progressive experience that eases adoption without compromising the tool’s power.
A premium product undermined by its visual execution
A premium product undermined by its visual execution
A premium product undermined by its visual execution
The lack of a clear visual hierarchy hurts readability and slows decision-making.
It also weakens the visual identity, justifying work on contrast, prioritization, and branding.
The lack of a clear visual hierarchy hurts readability and slows decision-making.
It also weakens the visual identity, justifying work on contrast, prioritization, and branding.
The lack of a clear visual hierarchy hurts readability and slows decision-making.
It also weakens the visual identity, justifying work on contrast, prioritization, and branding.
Before (left) and after my design rework (right)
*XRTWIN user during a group session
Before (left) and after my design rework (right)
Visual Hierarchy
Visual Hierarchy
Visual Hierarchy
Visual Hierarchy
To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.
This limited palette allowed precise control over visual emphasis:
Primary actions stand out through strong contrast
Secondary information remains visible without competing for attention
Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.
To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.
This limited palette allowed precise control over visual emphasis:
Primary actions stand out through strong contrast
Secondary information remains visible without competing for attention
Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.
To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.
This limited palette allowed precise control over visual emphasis:
Primary actions stand out through strong contrast
Secondary information remains visible without competing for attention
Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.
To improve readability and hierarchy in a low-light interface, I reworked the background system using four distinct gray levels on a black base.
This limited palette allowed precise control over visual emphasis:
Primary actions stand out through strong contrast
Secondary information remains visible without competing for attention
Subtle shadows were introduced to create just enough depth to separate layers, reinforcing structure without adding visual noise.




Accessibility in the Design System
Accessibility in the Design System
Accessibility in the Design System
As part of my design projects, I worked on integrating accessibility into a design system, with a particular focus on optimizing the color system.
My goal was to create an inclusive user experience that complies with accessibility standards (WCAG) and meets the diverse needs of users.
As part of my design projects, I worked on integrating accessibility into a design system, with a particular focus on optimizing the color system.
My goal was to create an inclusive user experience that complies with accessibility standards (WCAG) and meets the diverse needs of users.
As part of my design projects, I worked on integrating accessibility into a design system, with a particular focus on optimizing the color system.
My goal was to create an inclusive user experience that complies with accessibility standards (WCAG) and meets the diverse needs of users.
XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.
XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.
XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.
XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.
As part of this project, I led a complete redesign of the XRTWIN interface, a software tailored for engineers in the automotive and industrial sectors, as well as automation specialists.
My primary goal was to address the diverse needs of these technical users by focusing on usability, clarity, and simplifying the visual hierarchy.
The new design enhances readability and optimizes navigation while aligning with the complex workflows of engineers.
■ Clients who use XR TWIN
Renault
Airbus
L'Oreal
SEW USOCOME
■ About the project
XR Twin is a standalone software designed for industrial simulation using virtual reality (VR). It allows users to visualize and interact with 3D/CAO models and point clouds in VR. XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.
XR Twin is a standalone software designed for industrial simulation using virtual reality (VR). It allows users to visualize and interact with 3D/CAO models and point clouds in VR. XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.
■ Clients who use XR TWIN
Renault
Airbus
L'Oreal
SEW USOCOME
XR Twin is a standalone software designed for industrial simulation using virtual reality.
It allows users to visualize and interact with 3D/CAO models and point clouds in VR.
XR Twin is notably utilized by companies such as Renault, Airbus, Isybot, and many.
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
WORKING ON SOMETHING ?
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
