Developed by bioMérieux, a global leader in in-vitro diagnostics, the Artemis project aims to create a virtual reality duplicate of a machine capable of analyzing multiple types of bodily fluids simultaneously.
■ About the project
BioMérieux needed to demonstrate a medically critical diagnostic system in high-stakes commercial contexts, where any misinterpretation could compromise multi-million-dollar decisions.
As an Interaction UX/UI Designer, I translated the machine’s physical logic and embedded UI into a coherent VR experience.
Working closely with developers, the client, and the ergonomist, I ensured full fidelity to real-world behavior while designing intuitive interactions adapted to a virtual environment.
My Role
Interaction Designer
Skills
Interaction Design
Storyboard
UX UI Design
User Research
Industry
XR
Year
End 2025
Client
BioMérieux



Here is the Artemis machine to be replicated in virtual reality.
Here is the Artemis machine to be replicated in virtual reality.
Project framing
Project framing
Audience
Audience
Sales demonstrations & trade shows
Sales demonstrations & trade shows
The machine was not yet manufactured; only a prototype was available
The machine was not yet manufactured; only a prototype was available
Limited time, heterogeneous profiles
Limited time, heterogeneous profiles
No prior VR experience guaranteed
No prior VR experience guaranteed
Supervisor ( expert ) was present during the experience but could not directly act on it
Supervisor ( expert ) was present during the experience but could not directly act on it
What could go wrong
What could go wrong
Users get lost
Users get lost
Global system not understood
Global system not understood
Loss of trust in the machine
Loss of trust in the machine
VR perceived as a gadget
VR perceived as a gadget
Inaccurate or poorly calibrated 3D representation could misrepresent object
Inaccurate or poorly calibrated 3D representation could misrepresent object




On-site user research and client interaction to understand how the prototype works
On-site user research and client interaction to understand how the prototype works
I designed the storyboards and the gesture library, providing the team with a clear, actionable, and constrained interaction language to minimize user errors.
I designed the storyboards and the gesture library, providing the team with a clear, actionable, and constrained interaction language to minimize user errors.


Refining the various object interaction points

Refining the various object interaction points
Final VR Interaction






Final VR interaction


Voici la machine à réplique en réalité virtuelle de cette machine d'analyse
Project framing
Audience
Sales demonstrations & trade shows
The machine was not yet manufactured; only a prototype was available
Limited time, heterogeneous profiles
No prior VR experience guaranteed
Supervisor ( expert ) was present during the experience but could not directly act on it
What could go wrong
Users get lost
Global system not understood
Loss of trust in the machine
VR perceived as a gadget
Inaccurate or poorly calibrated 3D representation could misrepresent object


I designed the storyboards and the gesture library, providing the team with a clear, actionable, and constrained interaction language to minimize user errors.




Refining the various object interaction points


Final VR Interaction
Developed by bioMérieux, a global leader in in-vitro diagnostics, the Artemis project aims to create a virtual reality duplicate of a machine capable of analyzing multiple types of bodily fluids simultaneously.
BioMérieux needed to demonstrate a medically critical diagnostic system that could not be transported, in high-stakes commercial contexts where a single misunderstanding could block multi-million-dollar decisions.
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
WORKING ON SOMETHING ?
[ Got questions, ideas, or just bored? Slide into my connections !]
Based in Paris
[ Dream it, do it, and pursue it ! ]
YOUDESIGN_Studio
Developed by bioMérieux, a global leader in in-vitro diagnostics, the Artemis project aims to create a virtual reality duplicate of a machine capable of analyzing multiple types of bodily fluids simultaneously.
BioMérieux needed to demonstrate a medically critical diagnostic system in high-stakes commercial contexts, where any misinterpretation could compromise multi-million-dollar decisions.
As an Interaction UX/UI Designer, I translated the machine’s physical logic and embedded UI into a coherent VR experience.
Working closely with developers, the client, and the ergonomist, I ensured full fidelity to real-world behavior while designing intuitive interactions adapted to a virtual environment.
