Developed by bioMérieux, a global leader in in-vitro diagnostics, the Artemis project aims to create a virtual reality duplicate of a machine capable of analyzing multiple types of bodily fluids simultaneously.

About the project

BioMérieux needed to demonstrate a medically critical diagnostic system in high-stakes commercial contexts, where any misinterpretation could compromise multi-million-dollar decisions.


As an Interaction UX/UI Designer, I translated the machine’s physical logic and embedded UI into a coherent VR experience.


Working closely with developers, the client, and the ergonomist, I ensured full fidelity to real-world behavior while designing intuitive interactions adapted to a virtual environment.

My Role

Interaction Designer

Skills

Interaction Design

Storyboard

UX UI Design

User Research

Industry

XR

Year

End 2025

Client

BioMérieux

Here is the Artemis machine to be replicated in virtual reality.

Here is the Artemis machine to be replicated in virtual reality.

Project framing

Project framing

Audience

Audience

Sales demonstrations & trade shows

Sales demonstrations & trade shows

The machine was not yet manufactured; only a prototype was available

The machine was not yet manufactured; only a prototype was available

Limited time, heterogeneous profiles

Limited time, heterogeneous profiles

No prior VR experience guaranteed

No prior VR experience guaranteed

Supervisor ( expert ) was present during the experience but could not directly act on it

Supervisor ( expert ) was present during the experience but could not directly act on it

What could go wrong

What could go wrong

Users get lost



Users get lost



Global system not understood



Global system not understood



Loss of trust in the machine



Loss of trust in the machine



VR perceived as a gadget

VR perceived as a gadget

Inaccurate or poorly calibrated 3D representation could misrepresent object

Inaccurate or poorly calibrated 3D representation could misrepresent object

On-site user research and client interaction to understand how the prototype works

On-site user research and client interaction to understand how the prototype works

I designed the storyboards and the gesture library, providing the team with a clear, actionable, and constrained interaction language to minimize user errors.

I designed the storyboards and the gesture library, providing the team with a clear, actionable, and constrained interaction language to minimize user errors.

Refining the various object interaction points

Refining the various object interaction points

Final VR Interaction

Final VR interaction

Voici la machine à réplique en réalité virtuelle de cette machine d'analyse

Project framing

Audience

Sales demonstrations & trade shows

The machine was not yet manufactured; only a prototype was available

Limited time, heterogeneous profiles

No prior VR experience guaranteed

Supervisor ( expert ) was present during the experience but could not directly act on it

What could go wrong

Users get lost



Global system not understood



Loss of trust in the machine



VR perceived as a gadget

Inaccurate or poorly calibrated 3D representation could misrepresent object

I designed the storyboards and the gesture library, providing the team with a clear, actionable, and constrained interaction language to minimize user errors.

Refining the various object interaction points

Final VR Interaction

Developed by bioMérieux, a global leader in in-vitro diagnostics, the Artemis project aims to create a virtual reality duplicate of a machine capable of analyzing multiple types of bodily fluids simultaneously.

BioMérieux needed to demonstrate a medically critical diagnostic system that could not be transported, in high-stakes commercial contexts where a single misunderstanding could block multi-million-dollar decisions.

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

WORKING ON SOMETHING ?

[ Got questions, ideas, or just bored? Slide into my connections !]

Based in Paris

[ Dream it, do it, and pursue it ! ]

YOUDESIGN_Studio

Developed by bioMérieux, a global leader in in-vitro diagnostics, the Artemis project aims to create a virtual reality duplicate of a machine capable of analyzing multiple types of bodily fluids simultaneously.

BioMérieux needed to demonstrate a medically critical diagnostic system in high-stakes commercial contexts, where any misinterpretation could compromise multi-million-dollar decisions.


As an Interaction UX/UI Designer, I translated the machine’s physical logic and embedded UI into a coherent VR experience.


Working closely with developers, the client, and the ergonomist, I ensured full fidelity to real-world behavior while designing intuitive interactions adapted to a virtual environment.

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